# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Hunie Pop Template

game: Hunie Pop
requires:
  version: 0.7.158 # Version of MultiworldGG required for this yaml to work as expected.

Hunie Pop:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  enabled_girls:
    # girls enabled to be accessed NOTE if goal is to give in panties kyu will be enabled no matter this setting
    ['tiffany', 'aiko', 'kyanna', 'audrey', 'lola', 'nikki', 'jessie', 'beli', 'kyu', 'momo', 'celeste', 'venus']

  number_of_starting_girls:
    # number of girls you start unlocked
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 12
    3: 50
    random: 0
    random-low: 0
    random-high: 0

  number_shop_items:
    # number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed, MAX is 480 so total locations isn't over 1000
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 480
    0: 50
    random: 0
    random-low: 0
    random-high: 0

  exclude_shop_items:
    # shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items,
    # NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 480
    20: 50
    random: 0
    random-low: 0
    random-high: 0

  shop_item_cost:
    # the cost of each arch item location in the shop
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 100
    # Maximum value is 50000
    1000: 50
    random: 0
    random-low: 0
    random-high: 0

  shop_gift_cost:
    # the cost of each gift item in the shop
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 100
    # Maximum value is 50000
    2500: 50
    random: 0
    random-low: 0
    random-high: 0

  hunie_gift_cost:
    # the cost of each gift item when buying using hunie
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1000
    # Maximum value is 99999
    10000: 50
    random: 0
    random-low: 0
    random-high: 0

  puzzle_moves:
    # number of moves you start the puzzles with
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 99
    20: 50
    random: 0
    random-low: 0
    random-high: 0

  puzzle_affection_base:
    # the base affection you start the puzzles with
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5000
    200: 50
    random: 0
    random-low: 0
    random-high: 0

  puzzle_affection_add:
    # affection added to base affection after every successful date capped at 999999
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 500
    100: 50
    random: 0
    random-low: 0
    random-high: 0

  filler_item:
    # how the filler item is handled by making them all either:
    # 1:nothing items,
    # 2:random non progression item
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 2
    2: 50
    random: 0
    random-low: 0
    random-high: 0

  goal:
    # true will set the goal to be giving kyu all available girls panties, false will set the goal to have sex with all available girls
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
